Well, after a while not posting to the blog I thought I'd best do an update. Many things have happened, both project related and not. Since this isn't your typical whiney emo-blog I'm going to keep focused on the game!
Unity 2.0 is out! That right folks, the guys at
http://unity3d.com/ have released a new, improved version of their game engine. As with any .0 release there's some rough edges to work out, but it's no worse than 1.6.x *and* it works now with leopard!
Universe generation, the universe of planet 101 can now be viewed in glorious 3D. Unfortunately 3D star maps suck badly unless you've got an essentially flat map (like, say eve) a 100LY cube isn't really navigable because there is no point of reference to orientate yourself.
Piloting your brand spanking new ultramon class 3 fighter isn't easy - or rather getting any kind of realistic flight dynamics in a rigid-body based physics engine.
Unity 2.0 comes with a mesh-based collider - if it's convex your mesh can interact properly with the physics engine - rather than just being a solid hulk. However it's not quite suitable for ships, as there seems to be some weirdness with applying turning forces to the test mesh. It probably also didn't help that my test was essentially a long thin tetrahedron (triangular pointy thing).
After finding the source code for my universe generator, I've turned my attention to the next thing: Online chat. My chat library was sat on the same drive that was due to be wiped! Though it probably can't/shouldn't be used with Unity as it would probably put the editor into a weird state - however ... with 2.0s GUI I might be able to work something out! (recovered from
www.archive.org )